A couple of niche websites had covered it, written about it, streamed it. It’s free-to-play and you can head to Kritz’s website and play at any time. Citizen Burger Disorder is still in a state of development. “More than fail, I want players to not succeed,” he admits. Citizen Burger Disorder was designed specifically to mess with those kinds of players, he wanted to make a game that would drive perfectionists insane. Kritz admits that he hates it when people try to play games perfectly. The idea? Completely subvert the idea of video game progress. The pitch Kritz gave himself during the game’s early development was QWOP meets Space Team meets Spelunky.
“Let’s not assume it’s playable now,” he replied. “When did the game become playable?” I once asked him. By Kritz’s own admission it’s pretty broken. It’s absolute chaos in video game form and it has to be seen to be believed. A weird collection of disjointed buzzwords. In short it’s a physics-based, co-op burger restaurant management simulator. Kritz himself has difficulty describing it. That game was called Citizen Burger Disorder.Ĭitizen Burger Disorder. The server in question was responsible for hosting the website that hosted the video game that Kritz was working on in his spare time. This was the other reason why Kritz was having a pretty terrible day. Kritz - a student - shuffled off and began work on his assignment, programming a pathfinding algorithm he’d been putting off. “In retrospect, I probably should have known something was up.” “I didn’t think much of it at the time, but yeah,” recalls Kritz. “The RAM usage was completely unusable, the sql server had just given up”.įive minutes later, the server goes down again.
“The CPU was running at 100% capacity,” he remembers. Kritz awoke to news it had all gone to shit for some reason, he had no idea why.
It was an uncommonly sucky day and it was completely screwed up from the start.įor one thing, Kritz’s server was down.